New class Xenon

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New class Xenon

Post  Nivernel on 2013-04-30, 12:42 pm

All credits go to http://orangemushroom.wordpress.com/2013/01/02/kms-ver-1-2-183-the-ultimate-weapon-xenon/ visit that page for more information!

This is a simplified short post about what you need to know about Xenon!
Xenon is the first hybrid class between Pirate and Thief, he uses the three primary stats Str, Luk, and Dex.
When you distribute all three equally your Xenon character will be strongest. Gaining +60% damage after 4th job.



1st Job:

Energy Spline Effect


  • Energy Spline
    Energy Spline:

    Swing your Energy Sword twice in front of you, dealing 150% damage two times on up to 4 enemies. (max level: 20)

2nd Job:

Quicksilver Sword Flash Effect
  • Quicksilver Sword Flash
    Quicksilver Sword: Flash:

    [Multi Mode - ↑] Cut down enemies in front of you quickly with your Energy Sword, dealing 145% damage three times on up to 6 enemies. (max level: 20)

Quicksilver Sword Focus Effect
  • Quicksilver Sword Focus
    Quicksilver Sword: Focus:

    [Multi Mode - ←] Thrust your Energy Sword forward slowly, dealing 248% damage two times on up to 6 enemies with an increase of 200 accuracy and 30% critical chance. (max level: 20)

Quicksilver Sword Jump Effect


  • Quicksilver Sword Jump
    Quicksilver Sword: Jump:

    [Multi Mode - →] Quickly jump up with your boosters while wielding your Energy Sword, dealing 155% damage two times on up to 8 enemies. Can be used during Ion Thruster. (max level: 20)

Ion Thruster Effect

  • Ion Thruster
    Ion Thruster:

    [Supply] Consumes 3 Energy to ride your Ion Thrusters, pushing up to 6 enemies in front of you while dealing 60% damage continuously. You can hold the key down for a maximum of 8 seconds. While using this skill, you can move, jump, and jump down. (max level: 15)

3rd Job:

Combat Switching Explode Effect


  • Combat Switching Explode
    Combat Switching: Explode:

    [Multi Mode - ↑] Hold your Energy Sword in front of you, exploding energy to deal 170% damage four times on up to 8 enemies. (max level: 20)

Combat Switching Shoot Down Effect


  • Combat Switching Shoot DOwn
    Combat Switching: Shoot Down:

    [Multi Mode - ←]

    Swing your Energy Sword diagonally, dealing 250% damage to up to 8 enemies in front of you. If an enemy is in the air, they will take an extra 190% damage. (max level: 20)

Combat Switching Divide Effect


  • Combat Switching Divide
    Combat Switching: Divide:

    [Multi Mode - →] While in the air, attack enemies below you dealing 251% damage three times on up to 6 enemies. Can be used during Diagonal Chase. (max level: 20)

http://orangemushroom.files.wordpress.com/2012/12/diagonal-chase-effect.gif

  • Diagonal Chase
    Diagonal Chase:

    By using the full power of the air boosters, fly upwards pushing up to 6 enemies and deal 300% damage. Can be used during Pillar Scramble. (max level: 20)

Pillar Scramble Effect

  • Pillar Scramble
    Pillar Scramble:

    An energy field is unfolded, dealing 301% damage on up to 6 enemies. Enemies within the gravity field will float into the air. (max level: 20)

Triangle Formation Effect

  • Triangle Formation
    Triangle Formation:

    When attacking enemies, there is a 30% chance of attaching an Airframe to them. Once three Airframes are attached to an enemy, you can press the skill key to make them explode dealing 340% damage three times. Enemies with an Airframe attached will have their accuracy and avoid decreased by 8%. (max level: 10)

Virtual Projection Effect

  • Virtual Projection
    Virtual Projection:

    Create a projection of yourself that copies your actions, dealing 70% of the damage you do. The projection will disappear once it has taken damage equal to 500% of your maximum health. (max level: 20)


4th Job:

http://orangemushroom.files.wordpress.com/2012/12/blade-dancing-effect.gif
  • Blade Dancing
    Blade Dancing:

    Increase the length of your Energy Sword, waving your sword as if you were dancing, dealing 300% damage on up to 6 enemies continuously, until the skill key is released. While the skill key is held down, you can move, jump, and jump down. (max level: 30)

http://orangemushroom.files.wordpress.com/2012/12/purge-lob-masquerade-snipe-effect-1.gif

http://orangemushroom.files.wordpress.com/2012/12/purge-lob-masquerade-snipe-effect-2.gif
  • Purge Lob Masquerade Snipe
    Purge Lob Masquerade: Snipe:

    [Multi Mode - ↑] Luti identifies the weakness of an enemy, and with a high-tech sniper rifle, you deal 450% damage 6 times while gaining 30% defense ignore and 100 accuracy. (max level: 30)

http://orangemushroom.files.wordpress.com/2012/12/purge-lob-masquerade-laser-effect.gif
  • Purge Lob Masquerade Laser
    Purge Lob Masquerade: Laser:

    [Multi Mode - ←] Luti appears on a tank, shooting a laser at up to 12 enemies in front of you dealing 405% damage 4 times. (max level: 30)

http://orangemushroom.files.wordpress.com/2012/12/purge-lob-masquerade-bomb-effect.gif
  • Purge Lob Masquerade Bomb
    Purge Lob Masquerade: Bomb:

    [Multi Mode - →] Luti appears on a ship, bombarding up to 12 enemies with missiles and lasers dealing 498% damage 4 times. (max level: 30)

Hologram Gravity Force Field Effect

  • Hologram Gravity Force Field
    Hologram Gravity: Force Field:

    [Multi Mode - ↑] A hologram field is deployed in front of you for 20 seconds, the energy ball inside the field will attack up to 8 enemies it comes in contact with for 400% damage. There is a cooldown of 30 seconds. (max level: 30)

Hologram Gravity Penetrate Effect

  • Hologram Gravity Penetrate
    Hologram Gravity: Penetrate:

    [Multi Mode - ←] A hologram field is deployed in front of you for 20 seconds, the energy ball inside the field will attack up to 8 enemies within the field dealing 213% damage. There is a cooldown of 30 seconds. (max level: 30)

Hologram Gravity Support Effect

  • Hologram Gravity Support
    Hologram Gravity: Support:

    [Multi Mode - →] A hologram field is deployed in front of you for 20 seconds, increasing you and your allies’ health by 10% and avoid by 20% if you are within the field. If an ally avoids an attack inside the field, you will regain 1 Surplus Energy. There is a cooldown of 30 seconds. (max level: 30)



Buff Animations:

Sudden Propel Effect

  • Sudden Propel
    Sudden Propel:

    While in the air, you can use your boosters to jump up to two more times. (max level: 10)

Incline Power Effect

  • Incline Power
    Incline Power:

    [Supply]

    Consumes 3 Energy to increase your attack by 30 for 240 seconds. Passive effect: adds 10 to all stats. (max level: 20)

Linear Perspective Effect

  • Linear Perspective
    Linear Perspective:

    [Supply] Consumes 6 Energy to see enemies’ weak points for 240 seconds, increasing your critical chance by 40%. Passive effect: adds 20 to all stats. (max level: 20)
  • Pinpoint Rocket 1st Enhance
    Pinpoint Rocket 1st Enhance:

    Pinpoint Rocket’s damage is increased by 30%. (required skill: level 4 Pinpoint Rocket) (max level: 4)

Efficiency Pipeline Effect

  • Efficiency Pipeline
    Efficiency Pipeline:

    The efficiency of your flow of energy is increased for 180 seconds, increasing your HP and MP by 30%. Passive effect: increases your HP and MP by 1000. (max level: 10)

Xenon Booster Effect

  • Xenon Booster
    Xenon Booster:

    Your attack speed is increased by 2 stages for 240 seconds. (required skill: level 5 Xenon Mastery) (max level: 10)

Dual Breed Defensive Effect

  • Dual Breed Defensive
    Dual Breed Defensive:

    [Supply] Consumes 10 Energy to increase your avoid rate to 100%. Each time you avoid an attack, your avoid rate will be decreased by 5%. The damage you take is reduced by 5%. The effect is removed when you avoid 10 attacks. Passive effect: adds 30 to all stats and 400 defense and magic defense. (required skill: level 5 Linear Perspective) (max level: 20)

Extra Supply Effect

  • Extra Supply
    Extra Supply:

    Recharge your Surplus Energy by 10. There is a cooldown of 30 seconds.

Ooparts Code Effect

  • Ooparts Code
    Ooparts Code:

    [Supply] Consumes 20 Energy to exert a powerful strength, increasing your damage by 50% and your damage to bosses by 30% for 45 seconds. Passive effect: add 40 to all stats. (max level: 30)

http://orangemushroom.files.wordpress.com/2012/12/offensive-matrix-effect.gif
  • Offensive Matrix
    Offensive Matrix:

    Activate the offensive matrix, increasing your Stance by 40% and amount of monsters’ defense ignored by 30% for 180 seconds. (max level: 30)

Instant Shock Effect

  • Instant Shock
    Instant Shock:

    If you fail to avoid an attack, there will be a 40% chance to try again. Aegis System’s missiles will have their damage increased by 20%. (required skill: level 10 Aegis System) (max level: 30)

Time Capsule Effect

  • Time Capsule
    Time Capsule:

    A time capsule that distorts time is installed for 60 seconds, reducing the cooldowns of you and your party members at a fast rate. However, if the time capsule is hit, it will be destroyed. There is a cooldown of 120 seconds. (max level: 1)



Credits for videos are the uploaders!
Videos:








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Nivernel
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